This would have been a really enjoyable game if it weren't for the controls. If you'd either implemented WASD controls, or better, allow the player to choose their own controls, this would be a fantastic game.
This would have been a really enjoyable game if it weren't for the controls. If you'd either implemented WASD controls, or better, allow the player to choose their own controls, this would be a fantastic game.
You can customize the controls on the options screen :)
This could be really cool but there's one thing I can't seem to get past. The music is clearly from Kirby; and not credited as such. That makes me wonder what else may be "borrowed" from other sources.
You really should have used original music, or at the very least credited to creators whose work you did use.
This genre has really been done to death. It would be a pretty good example of this type of game but it moves very slow (even with the fast option toggled.)
I'm finding the jumps to be a bit too pixel-perfect; I have to jump right as I'm falling off the ledge of the platform to barely hit the edge of the next platform. It'd be much more enjoyable if you either made some of the large gaps a hair smaller or made the player jumps cover a few more pixels.
It looks fantastic. However, as others have mentioned, the lag is a bit absurd. In the opening scene I turned the profiler on (the option under the right click) and saw that it was using ~250MB of ram.
If you could optimize the game to run decently and slash the memory usage to a more manageable amount, this would be a great game.
I personally don't think it's a good fit to be putting games that require you to play them in a new window away from NG.
This is fantastic. If it weren't for Flash/Air's uncertain future on Linux I'd buy this game in a second (I assume the full version is either a projector or Air app). If there were a version that I could run natively I think it'd be well worth the price and then some.
Even without all the visual bells and whistles (no graphics card is supported for hardware rendering in flash on Linux) it still looked great.
The artwork in this game is great. It has a few problems that make it really hard to enjoy.
The game moves at a very slow pace. I couldn't find any sort of speed control. There really also should be a button to send the next wave on instead of having to wait for it.
I also think you should hire a writer to touch up the grammatical errors in the game.
You had me at WASD. I really enjoy playing this game. I really like that you allow users the option of using arrows or wasd. I also like that it's fairly challenging without being frustrating.
It's a pretty cool concept. I almost walked away on level 5 for a few reasons.
I didn't realize that the power of the shot depended on how far away my cursor was. While this may seem obvious, there are many games like this that all handle it a bit different. Some games have max power on every shot regardless of where your mouse cursor is. Some games determine the power based on where the cursor is. Some games have a power meter that goes up/down based on how long you hold down the button.
I'd suggest something like in Fragger where you can see a visual representation of how much power you're putting into your shot.
The other problem I have is that the white glowing is too much for my eyes. I even tried it with some dark sun glasses and it's still too bright. I'd tone down the level of brightness on the glowing white parts.
I'd also like to know exactly how the hell the black holes work. Is there some kind of strategy to get them to launch where you want it or is it all random?
Age 38, Male
Joined on 9/27/11