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pirateplatypus

162 Game Reviews

50 w/ Responses

It has a real problem with lagging. The cursor moves very slowly as well. It could have some potential if you improved the performance and added some form of original game play to extend it a bit.

You can tell a lot of effort went into this game. I'd say this is hands down the most innovative rhythm game I've seen since the first Guitar Hero. The tutorial was perfect. It showed you everything you need to know and moved quickly enough that you didn't feel bored. It's very tricky with a mouse. I imagine it's unbelievably fun on a touch screen or phone. I'm going to have to dig out my Wacom and give it a try with that.

ZEGMAN responds:

Thanks a lot! I played on my tablet and it's actually really fun. I also think it would be great on a tablet or mobile device, but we'll see about that :D

It's a good game. But it gets repetitive about a third of the way through. The weapons still aren't quite right. The shotgun either needs a big boost in it's power, clip size or reload time. As it stands it's kind of a useless weapon due to the small clip size and lengthy reload. I think a chain/Gatling gun would be a good final weapon.

You should also include the controls in the Author Comments/Description. I couldn't find it in game. I've played quite a few games since the last version of this was released, so I can't remember the controls like the scope. I eventually figured out the that the scope is space. But I couldn't find the grenades. I'm always heavily in favor of dev's putting a concise overview of the controls in the description of the game. It makes game play better when you know what you're doing. And as an added benefit, if you're in the middle of a stage you can look at the description without having to find the keys in the menu of the game.

ErebosGames responds:

Thanks for the detailed feedback, it's very helpful. We'll make the controls more clear in-game for the next update.

Nice mechanics. It'd be cool to see you make a game that integrates this.

Daench responds:

I was thinking of maybe doing something with a hot air balloon...

I really like the graphics. The game play is fun. I like the you give the user the option to choose how difficult they want the game to be. I found the tutorial to be too slow. Rather than having to wait for each bubble I think it'd be better if you set it up so that you could just click to continue to the next bubble. Or at least allow the user to exit the tutorial if it's too slow for them. I ended up refreshing the page so I could start the game. The game play is so straightforward that it wasn't a big deal at all.

The only reason this game isn't 5 stars is that the grammatical errors make it feel a bit on the unpolished side. If you got a writer/editor to proofread the text it would have been a 5.

Satyre responds:

Tutorial is skipable by key pressing now.

There is a home button on the right lower corner for the tutorial. I collected many reports that the tutorial is very slow. I will change it in the next update :)

Thanks for the really high rating and the suggestions.

It's always cool to see people willing to share their knowledge/experience. So thanks for taking the time to teach others how to do something you know how to do. That being said, I think the tutorial would be a lot better with a little revamping of the UI. All in all it's got useful tips. Thanks

This was a great game. It's a vast improvement on other similar games like Mega Miner/Motherload/Scuba. Aside from having better game play the story and missions gives it some purpose. Though I'd like to suggest the ability to run while on the surface. Given how long the game is it feels a bit repetitive to have to walk around on the surface so slowly. But that's not really a big deal.

The only reason this isn't a 5 is the controls. It doesn't make a whole lot of sense to have to move your hands away from one position while playing to access the map/inventory/jobs. Even though the current controls are the first letter, I'd suggest making them A/S/D so that you can access them without having to relocate your hand. I'd also really like to see left-handed friendly controls. I'd suggest moving with WASD and then J for what confirm/interact, K for cancel and UIO for map, job and inventory. Or the ability to remap keys would be just as good.

This is great. I'd like to see lefty-friendly controls (WASD). It's pretty tricky without being rage-quit hard. I also really like the graphics.

I don't get it. I'm not really sure what the point of the game is. I assume it's some kind of puzzle, but I'm really not sure what you want from the user. The description appears to just be keywords. I'd suggest writing a better description. It's possible that this game is horribly addicting once you figure out what you're supposed to do. I'm intrigued and would like to give it a fair shake once I know what you're going for.

I like the cartoony visual style. It's kind of creepy that the default boss looks like a fat Hitler with a soul patch. I don't really see a reason to play this one more than once. It'd be better if you added upgrades or some kind of twist on the launcher mechanic to give it some replay value.

Chris @pirateplatypus

Age 37, Male

Joined on 9/27/11

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